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Warhammer 40,000: Chaos Gate 1.2

Strategy Gaming Online Turn-Based Strategy Patches


Bugs fixed:


  • When a vehicle is moving, pressing the Esc key will now stop the vehicle.
  • The "Show Path" function will now accurately display the action points
    needed for a vehicle to reach the destination point.
  • Action points will now be correctly calculated when using the main turret of
    a Predator.
  • Vehicles are no longer able to fire at enemies which are out of range.

  • The Quickening psyker power description has been corrected to read that it
    adds 25 AP's to the unit's total.
  • When the Librarian psyker power "The Gate" is cast, and a unit enters the
    Gate the screen will now center on the unit as it exits the other Gate.
  • Clearing a jammed weapon (in the inventory screen) will immediately subtract
    action points and the Clear Jammed Weapon button will revert back.
  • Turning the scanner on, while the mini map is up will no longer turn off the
    mini map.
  • Units on fire will now only show up on the map if the map is set to the
    appropriate level.
  • Pink Horrors that are sucked into a Vortex will no longer produce Blue
    Horrors.
  • Killing enemies with a Vortex will now generate experience for the caster /
    grenade thrower.
  • Units can no longer be forced into negative action points by highlighting an
    action button in the Inventory screen (for example: the Reload button), moving a
    unit with the inventory screen still up, and then performing the action after
    the unit has moved and expended all action points.
  • Button hot spots in the Inventory will now work properly in the 640x480
    resolution setting.
  • Longer names can now be entered into the save name slots.
  • Overly long names will no longer overwrite the Save / Load box.
  • When the animation speed is set all the way down, hitting the Ballistic
    Weapon icon immediately following hitting the Throw Grenade button will no
    longer cause that unit to throw his weapon.
  • Damage descriptions for vehicles will now give accurate descriptions of how
    the damage affects game play.
  • A unit that has one kind of cursor active (for example: the Throw Grenade
    cursor), and you switch to another unit, the cursor changes to the Walk cursor.
  • The Enter key is now the hotkey for the skull (exit) button on the turn
    transition screen, inventory screen, etc.
  • Zooming out, scrolling the map all the way to one side and zooming back in
    will no longer black out the map.
  • The hot text for units in the squad selection screen now includes the unit's
    rank.
  • The proper Action Points are now displayed when changing a unit from Walk to
    Run or from Run to Walk after a destination has already been
    selected.
Multiplayer Fixes:

  • Victory and Defeat screens now have the proper artwork.
  • The Chaos Lord now has a picture of a Plasma Pistol in the inventory box.
  • There is now a text warning alerting the user that the Landspeeder has been
    destroyed.
  • In the Outfitting screen, when one kind of ammo is depleted, the weapons
    that use that ammo are no longer available.
  • There is now an audible cue to let players know that the turn has been
    passed.
  • Audio glitches associated with ending turn and opening doors have been
    fixed.

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