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DOWNLOADS Sid Meier's Alien Crossfire 2.0Strategy Gaming Online Turn-Based Strategy Patches
FIXES You can now airdrop units into your own bases Pirates can no longer capture units that are defending a base. Alien probe teams now use the correct art. The Cyborg faction now correctly has the Technology Steal ability. It is now possible to rescue a captured faction leader. AXStart.exe will now switch to a resolution it supports. The Sid and Brian factions can now be loaded in the Faction Editor. Occasionally refugees from a captured base would appear at coordinates 0,0. This is fixed. The Maritime Control Center now grants a defensive bonus against naval units for player controlled factions. Psi Artillery combat strength is now calculated correctly. Some special abilities were not reflected correctly in automatically designed units. You can no longer have a pact brother support one of your factions units. The 'Aliens capture your base' interlude now correctly displays, even if the base captured was obliterated. Miscellaneous text fixes. Native artillery units no longer get a 'hasty' penalty when attacking. Drone revolts no longer can select aliens as new masters. The Faction Editor now correctly updates bonuses on the Faction page. The Faction Editor now correctly loads free units and free abilities. The Faction Editor now correctly saves bonus technologies. The Drone faction now correctly includes the Base Revolt ability of 75% During a random game, if an Alien faction is selected, and there is another random slot, there will be two Alien factions in the game.
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