[What's New in Version 1.31]BUG FIXES:
AI:
Parties sometimes attacked cities they could not hope to defeat.
When an ally attacked a location an instant before the AI tried to attack the same location, sometimes the AI would attack his ally.
Fast Combat:
Heroes sometimes had negative Channeling Points after casting spells.
[What's New in Version 1.3]
BUG FIXES:
AI:
AI in both World and Tactical modes has been enhanced General:
Units could gain sometimes gain extra movepoints
Life Mastery / Death Mastery didn't make opposition spells cost double
The rarer and more powerful items didn't appear in randomly filled exploration sites
Global:
AI parties could sometimes move over cities belonging to allies, producing strange results
Tactical Combat:
AI units could sometimes move while Frozen / Entangled / etc
Multi-Player:
AI sometimes caused IPX, TCP, and Heat games to go out-of-sync
IPX, TCP, and Heat games sometimes went out-of-sync when a player was defeated
Hotseat and Email games sometimes crashed when a player was defeated
When in Tactical Combat, selecting units during another player's turn didn't work properly
GAMEPLAY CHANGES:
Haste now reduces the cost of moving on a hex by 1, instead of the previous 50%
Ballista now costs 72 gold instead of the previous 56 gold
Elephants now have 9 HitPoints instead of the previous 12 HitPoints
Town Gate now costs 50 mana instead of the previous 52 mana