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FEATURES

Best and Worst Games of 1999

[Intro]
[Turn-based] [Wargame] [Real Time Strategy] [Expansion] [Multiplayer]
[Storyline] [Audio] [Surprising] [Disappointing] [Innovative] [Graphics]

Best Graphics:
 
Rogue Spear

Tom Clancy's Rainbow Six designers surprised pretty much everybody when they announced that a sequel was in the works and due out only one year after the original title. What everyone expected was the same graphics with a couple new features, something in the way of a glorified add-on. Instead what we got was a graphics engine that was redesigned from the ground up. The vistas took on a new quality with more detailed terrorists whose graphic animations mimicked their real life counterparts. The locales were also beefed up with realistic snowfall and more detailed facades. One of the best examples would be the Bosnia scenario. Anyone who has seen Saving Private Ryan can appreciate the detail the Rainbow Six team put into that particular scenario, with the winding old world city streets, little nooks and crannies, the dilapidated buildings, the broken down tank, etc. Add the hidden sniper and no one will forget the adrenaline that scenario gave you the first time around. Many hats were raised high when Rogue Spear, the much anticipated sequel to Rainbow Six, arrived only a year later with an overhauled and highly improved graphics engine. Kudos to Red Storm.

Read the review

Runner-up: Homeworld


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