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Dungeon Keeper 2
DEVELOPER
: Bullfrog
PUBLISHER : EA
System Requirements
Pentium 200MHz, 32MB RAM |
Recommended
Pentium II 350MHz, 64+ MB RAM |
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Ratings
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| Code
Issues
Graphics:
9
Audio:
9
Interface:
9
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Play
Issues
Gameplay:
8
Replayability:
6
Multiplay:
7
Learning
Curve: 8
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| Other/Notes
Documentation:
9
Stability: 5 I
encountered several problems with this game (part of the
reason why this review came in later than usual) on both my
P200 Voodoo 1 (min specs) and my P III 450 Voodoo 3.
This game is far from bugless. There is a patch available with
a few fixes and extra levels but I reviewed the original
version.
Pros: excellent
graphics, good variety of playing options.
Cons: difficult to
manage enormous maps, high system requirements.
Overall:
8.3
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Dungeon Keeper 2 is not meant to be a
sequel to the original game. It keeps the subtle humor that made the
first title famous, it brings new graphics and monsters but overall
it is the same game. Bullfrog avoided assuming any risks for now and
developed an updated, but not revolutionary, Dungeon Keeper game.
The majority of the original elements were conserved. It's time to
find out how these elements blend with the new features to create a
worthy sequel.
Become Absolute Evil
The main objective in every mission
is the retrieval of portal gems from the lords who are guarding
their land. Only one creature can finish this noble mission and that
devilish creature is indeed the Horned Reaper, who is always spawned
at the end. The campaign couldn't be considered linear although the
goal remains essentially the same: destroy the King and his heroes
to get access to the surface and wreck havoc in the land of heroes.
There are various points at which you can play secret levels as well
as moments during the campaign in which you have an option regarding
how to proceed. The missions are well varied, you might encounter
stronger keepers who shouldn't be attacked early or you might have
to blitz weaker keepers who should be attacked before they
build up and take advantage of their superior position -- resource
wise. Although the overall focus never changed from the original, I
still enjoyed all the modes of play, the campaign in particular.
What's New?
Dungeon Keeper 2 expands the original
theme with a variety of new features, an improved interface and
updated aesthetics. However, the main elements remain
unchanged and will be quite familiar to anyone who had the
opportunity to play the original. One of the game's best new
features is My Pet Dungeon. Similar to an editing mode, it allows
you to spend unlimited time customizing a dungeon. You get all the
rooms, minions, spells, doors, traps, and you don't have to worry
about those heroes unless you want them to come for a visit. You
have full control over their presence and can trigger as many
invasions as you want. Be careful though, each invasion will be
stronger than its predecessor. This whole concept is excellent for
testing your dungeon's capabilities. Speaking of dungeon facilities,
there are two new rooms available, the Casino, specialized in
keeping your creatures happy or taking back their paychecks if you
are low on cash, and the Combat Pit for training your creatures to
upper levels. As about your minions, you'll become familiar with
them in no time; the lovely but deadly Dark Mistress is back in
Dungeon Keeper 2 and she has the same old habit: partying in the
Torture Chamber. Other creatures like the vampires are now more
powerful although they lost their teleporting ability from the
original game. The only creatures who still benefit from it are imps
but they must be trained up to level 10 first.
Execution
The game's attention to detail is
remarkable. The sounds and the graphics are vastly improved since
the original. Hardware acceleration is now fully implemented and the
game can run at up to 800x600 in 16-bit or 32-bit rendering. But as
you all know, eye candy implies steep system requirements. The sound
theme is what makes you have no doubts that evil is good. A techno
soundtrack keeps you entertained during the battles and gives you
more motivation to put an end to the heroes' resistance. The
narrator has the same typical perfectly evil voice and his role is
to keep you updated on the status of your dungeon and introduce all
your creatures, spells, doors and traps as they become available.
Interface
One of the most important aspects of
a game requiring a considerable amount of micromanagement is the
interface. It's more intuitive and simply better than the
original's.
All the buttons and descriptions are neatly organized on the sidebar
at the bottom of your screen leaving more space for action. You can
view your dungeon from any number of angles and levels of zoom with
the camera controls. It also includes an immersive first-person
perspective once you researched the Possess Creature spell. Perhaps
the most interesting aspect of the game is the ability to possess
your minions and lead them to war. The bonuses the creature you
possess receives along with the special skills they may have
available only when under your control make this a feature you can't
do without. Bullfrog has also implemented a party creation option,
allowing you to choose your deadliest followers for an assault. I
found this feature extremely useful especially when I couldn't
afford the "Call to Arms" spell which is very costly when
cast in enemy territory. Also, there are a lot of hotkeys to make
your life easier when mouse clicking gets tedious.
The Verdict
Dungeon Keeper 2 is a good game that
I would recommend to all the strategy fans. However it might have
been a great game if it could have detached from its predecessor.
There are enough new features, the aesthetics are significantly
improved but the game still suffers from a certain sense of deja vu.
If you like to comment on this review, please post
a message at the forum.
Reviewed by Gabe
Andreescu
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