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[an error occurred while processing this directive] REVIEWS
.First impressions. They can be good, bad or indifferent. Sometimes they are wrong, sometimes misleading, but other times I tried to shake the first impression that Settlers III gave, but I just couldnt. The outside packaging was attractive enough, but all that came in that standard sized box was a lot of air and a CD case. Inside the case cover were 2 CDs and a small, totally inadequate manual. This was not a good start. The installation was uneventful, although there are numerous messages on Blue Bytes Settlers III homepage from people having problems with their CD based copy protection.
The Settlers franchise apparently was very successful in Europe but didnt get much attention in the states. I, for one, never even saw a copy of Settlers or Settlers II. Judging from Settlers III Im not missing much. Its not that Settlers III is a bad game. Its not. It just doesnt rise that much above average. What is frustrating is that there could be a great game hidden in all that code.
Other than picking a civilization, which then decides the deity you serve, the "plot" is just a device that loosely links the campaign engine together. Yes, you can build temples, recruit priests and call upon "divine" favor, but it doesnt appear to be necessary in every scenario (I purposely ignored this in several of the campaign scenarios an still won granted, it may have been harder but it wasnt necessary. Since I havent played all of them this way, it is possible that a few scenarios can only be won with them, but I tend to doubt it.) Basically, the game engine is just more of the same things
we have seen time and time again. Build a strong city by gathering resources and building
the necessary structures. Build up a military presence. March on your "enemies"
and destroy them. Settlers III does a good job early in the game. The economic
relationships between the various industries are varied and interesting. For instance, you
just cant build a mine without first surveying for possible sites using a geologist,
thinking of the food the miners need (they do best with several different food items), the
industries needed to generate the food (farmer, miller, baker, pig farmer, butcher,
fisherman), the tools needed by those industries (picks, axes, etc.), the industries
needed to generate the tools (mines, forester, woodcutter, woodworker, etc.), and the list
goes on and on.
To get an idea of the campaign game, simply take the above format and repeat for each scenario. And repeat. And repeat. The biggest challenges come from scenarios where the resources are scattered or scarce. In fact, some scenarios seem stacked, in that there is just barely enough time to get any type of city going before you are attacked. This makes me think that the computer isnt playing by the same rules, regardless, it does at least pose something of a challenge. Other modes of play are a single scenario of various maps with various conditions (resources) and a multiplayer mode. I didnt try a multiplayer game as I couldnt imagine playing something that would take this long over an Internet connection.
In summary, Settlers III is a slightly above average RTS game. The formula isnt novel, but the relationships between the various industries makes for some interesting gameplay. However, the slow pace of the city building aspect of the game and the need to micro-manage resource production may prove frustrating to some. Still, Settlers III isnt a bad game and for those who like the genre. If structure building went faster, there was a easy way to determine why production has stopped anywhere, and the military aspect of the game was beefed up to allow more strategic elements, Settlers III might have been a winner. Reviewed by Alan C. Fusco
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